“Candy Crush Soliter,” the latest sugar-coated game of mobile game developer King launches Thursday in its popular “Candy Crush” franchise. And while the title is definitely targeted at players who are already used to spend their phone time in three matches with Micros .Fft -owned “Candy Crush Saga”, the answer to Kings is also a new popularity of “Baltro” and digital card games.
“This is the first game we have started out of match-three style,” “Candy Crush” said Todd Green Variety. “So all other ‘candy crush’ games have so far been a slight difference on switching and completing various puzzles. Solitaire is different but we have a adjacent style to go, and what we are trying to do here is that we have learned the odd ‘candy crush’ games to bring the best and apply them to a new kind of game. ”
In “Candy Crush Solitaire”, the triple solitaire gameplay is familiar with “Candy Crush” characters that combine with players around the world, collect candy postcards and delicious prizes, while they progress through the game, solve puzzles and stacking cards. .
“Solitaires have been playing for years and years and years,” Green notes that especially the parent company Micros .ft (who got the King in 2023) has been moving for decades in the category. “So if we are going to do this at all, we want to try something new. And there is a bridge between the two. “
Green says, “At every level, trying to collect the cards what you are doing.” “So you have to do that order. So let’s say I have nine number on top of my pack, I need to clean eight or 10. And the cards are styled up, so I can’t necessarily cause access to every card from the first moment. So it is important what choices I make. Now to bring something new, and especially to bring or attach it, we think ‘candy crush’ games make the games so special, we have made a few adjustments to the formula. “
King’s main features are the “hold slot” encouraging for the game, which allows players to set cards for later use, and use the “candy crush saga” candy color bomb booster and Lollipop hammer to explore the difficult level.
“We talk to thousands of players a year, every week of the year, and we are trying to understand both of our games and even: what else do you do with your time? What do you do outside? What do you use your phone? What other games do you play? And one thing we saw was that there was a little overlap between our current games and solitaires, “Green said. “We felt it is a distance where we could, if we could make an excellent product, which I think we have done now, we will have both ready audiences we know that playing those games already Choose, and maybe even capable of pulling new audience. ”
Solitaire is balancing a “most important thing”-a game level in the process of creating a game to appeal to both players and “candy crush” so that they “hit that sweet space amid a sufficient challenge to create it when you succeed, but it is beneficial. Not so easy it becomes boring.
Green says that King has spent years to polish “Candy Crush Saga”, which was first released in 2012, in which “personal candies fall and how they bounce a little as they come down the screen” attention. Centralizes. The entire line of candy, what it looks and feels. ”
“The game is radically better than seven years ago, and significantly better, I would say, even a year ago,” he said, all those lessons have been taken in development and updates, “Candy Crush” Solitaire. ”