The director will start a prequel video game based on the upcoming Netflix movie “The Electric State”, the director and Anthony Russo, the film will start a few days after the film The Streamer hit on March 14.
After the robot rebellion in the alternative version of the ’90s, the “Electric State” follows the orphaned teenager Mitchell (Milli Bobbi Brown), which is a cartoon-induced robot Cosmo, low-rich smuggler kits (Chris Pratt) and his viscaracking robot. Hermer, Chris, a second in the second of the robot’s defeat.
The mobile game “Electric State: Kid Cosmo” is described as the precedent, “bite-sized adventure puzzle game” of “Electric State”, which is focused on Mitchell and Chris. Per Netflix and Rusose Media Company Augbo, “This narrative -based game occurs before the events of the movie and spread for five years, mixing the gameplay with an emotional story to create an immersion experience.”
“The Electric State: Kid Cosmo” will launch March 18 on iOS and Android. Game is free to play but only available for Netflix subscribers.
See the trailer for the “Electric State” video game via the video above.
Based on Simon Stleenhag’s graphic novel with a screenplay written by Christopher Marcus and Stephen Me FE Kafili, “The Electric State” Stars Brown, Prate, K Hughi, Jason Alexander, Woody Norman, Giancarlo Asposito, Mac, Mac, Mac, Mac, Mac, Mac. Domingo and Alan Tudyk in the role of sound.
Russo, who directed and produced the film, helped Netflix developed a “Electric State” mobile game by his media company Augbo, which is expanding its digital experiences and gaming slate amid the recent fares of Nifty Games Pete Wanat as president of interactive technology.
Their plans include at least three large transit projects based on original ideas, but they will not tell their upcoming Marvel films, “Avengers: Doomsde” and “Avengers: Secret Wars,” or their ongoing Amazon TV franchise, “Citadel”.
“We will definitely be open to it,” J R Russo said in an interview Variety With his brother and business partner Anthony Russo. “Right now, what we are doing is to create a new IP. On the agbo, we want to tell new stories. We want to tell new characters and new stories with the new world that people haven’t seen before. So Anthony and I and Donald are working together to create a new world. And we have three that we are currently working on that purpose, for every world we create a scale of “Star Wars” to create a scale of the universe and Depth, but in a different style. And then we will make content around that new world. We will tell stories in different ways using different means of that world. ”
Here, talks to Russo Variety “Electric State: Kid Cosmos,” about their growing gaming business and next Marvel and Netflix projects.
Where did the concept of “Kid Cosmos” come from when you were making a “Electric State” film?
Anthony Russo: We have a beautiful team here on the agbo that are very relevant in gaming, and they play lead on the development of the game. So by the time the OE and I entered the picture on the game, it was already quite settled in terms of concept. They had such a fascinating, cool idea that we didn’t really come into issues, what else can we do?
Is the game a prequel storyline for the plot of film?
Anthony Russo: He extends the relationship of the main characters in the movie, Mitchell and his brother Chris. So it comes in part of their relationship that we do not follow in the film, predicts the kind of film, but also the later date. And the game is capable of exploring the relationship in more depth. We definitely explore the relationship in the movie very well, but there is only one limit in the two -hour medium of how many fields you can cover in terms of story. So the game is very special, something special catches in terms of who these people are, what their relationship is with each other, and how they develop and how they grow over time. And I think it would feel very relevant to people. It has a wonderful, complex sibling relationship in everything.
Are there any updates or additional stuff in the game?
Anthony Russo: We have nothing to do right now, but we love the story developed with gaming. So it’s something we are always open and something that we always consider. But the fact is that “electric state” can be discovered by a variety of means – it is the type of story and the type of experience, can be found in different ways – it is very important to us as a storyteller, because it represents how we choose to engage with our favorite content and our favorite stories. So we are looking for a number of new ways to experience “electric state” to audience and gamers.
Can you tease you with additional gaming projects you have at Netflix or elsewhere?
Anthony Russo: My default is, I can’t tease anyone – but it is a very important part of our agenda here, moving forward, and will work with our gaming efforts to tell many of our new stories. I can say so.
Will you see more focus on mobile gaming, VR, PC, AAA titles – what do you want to explore most?
Anthony Russo: That is how we contact our filmmaking. We always call ourselves the film Ost, which is basically, we value all different forms that you can express yourself in linear cinema storytelling. The same is true in sports. There are different ways of each idea that it can be best detected and the audience or gamers are best brought in for experience. So we really like to suit the creative idea that in terms of how we find expression for it, we are exploring, developing and building.
Will there be more specific details in the prequel game if they look before playing the movie before playing, or vice versa?
That is a good question, because one of our beliefs, in the context of how we form a relationship between these two different means, you can enter it from both directions. So we try to make it, if you are entered by a movie, you have something additive when you start exploring the game. And if you enter through the game, you have something additive in the other direction as well. So I do not want to get into any specifications, but you will definitely be new experiences based on which direction you flow.
Amazon’s “Citadel” is more to come, you have found multiple Marvel projects – how are you planning to focus on creating a gaming business in Ajibo, and where are you going to the slot in those current projects?
Same r roso: We have a new partner in the company who is one of the greatest game developers of history, Donald Mustard, the creator of “Fortnight” and it may now be the future of telling the story with us to work with us to build, which can be linear and some hybrids between virtual and gaming. And we are really interested in new ways to tell stories using technology. And so all three of us are trying to explain and consider what opportunities can be in the coming decades using new tools and new technology to tell stories, and we can make it a true transmission, where we are using for CG in movies, the same wealth, which is the same wealth of virtual experience. And at that moment there is a mission of Azibo.